![]() Napalm: 538 magical damage, Fire, GT (3 MP) Protect: Cut physical damage sustained by 1/3 (6 MP) Mega Bomb: 1414 magical damage, Fire, GT (15 MP)įire 2: 625 magical damage, Fire, MT (8 MP) W/ Shockwave: 188 Physical Damage+50% Chaos, 20% Crit Rateįlare: 1842 magical damage, Fire, MT (20 MP) Other Equip Options: Taban Helm, 24 DEF, +10 MDEF. Taban Suit: 79 DEF, Fire Guard up, SPD +3 WonderShot (Shock Wave): 250 ATK, variance Mdef: 87 (79% Magical Durability) (31% w/ Taban Helm) Slash: 313 magical damage, Lightning (wind animation), line (2 MP)Ĭyclone: 459 (565) physical damage, group (2 MP)ĭef: 160 (148% Physical Durability) (166% w/ Taban Helm) Lightning: 373 magical damage, Lightning (2 MP) Spincut: 726 (894) physical damage (4 MP) Lightning2: 435 magical damage, Lightning, MT (8 MP) Life: Revives character to 250 HP, or slightly more than 25% (10 MP) Luminaire: 1540 magical damage, Lightning, MT (20 MP)Ĭonfuse: 1303 (1609) physical damage, spread over 4 hits (12 MP) Reduces Light Elemental by 20% (Note that Light Elemental Could be construed as several different elements, but is typically seen as Lightning)Īttack: 369 (453) physical damage, 10% (70%) crit rate Swallow (Rainbow) : 145 ATK, Spd+3 (220 ATK, 70% crit rate) MP costs of all techs are listed in parentheses I'm not sure about negative statuses, but they all seem to last either a damn long time or forever.ĥ. Buffs last, from what I understand, 60 seconds, which is about 20 rounds on the default battle speed. Might eventually somehow work this into the topic.Ĥ. Everyone but Lucca and Magus would want this for a default, since it increases Defense by 5 and reduces Fire damage by 80%. These are arguably legal that are bought in 6,500,000 BC with the trade system instead of cash. ![]() ![]() CT characters get turns at time intervals proportional to (25-Speed), though due to human delay in entering commands that 25 is probably closer to 26 for PCs. Speed: Affects how fast the characters get actions. Against Side Kicks, a 58-Hit Ayla (she was overlevelled, yeah) connected nearly 100% of the time, while the rest (hovering around 30) connected only around 40%.Įvade: Affects character evade rate again, most enemy attacks in CT are unevadable, so this stat is near-worthless in-game. Hit: Affects character hit rate useless in game due to most enemies having no evade, but noticeable with evasive monsters. This factors in HP and M Def as compared to average, and uses this formula: (()/(102.4-84)) /(Ch.HP/918). Durability: How much the character takes to magic compared to average. Every point of magic defense causes damage to drop by 1/102.4. Defense: Damage taken from magic decrease linearly with this stat. ![]() This factors in HP and Def as compared to average, and uses this formula: ((255-Ch.Def)/(255-186))/(Ch.HP/918). Durability: How much the character takes to physicals compared to average. Derived by adding Stamina to armor power. Every point of defense causes damage to drop by 1/255. ![]() Also used directly in the damage calculations for Frog Squash and Dino Tail.ĭefense: Damage taken from physicals decrease linearly with this stat. Magic: Damage inflicted with magic rise linearly with (level + Magic). For Marle and Lucca, this is (Hit*2/3 + weapon power*2/3) for Ayla, this is a complicated function involving level and Power and for everyone else, this is (Power*4/3 + WP*5/9). Also used directly in the damage calculation for Robo Tackle.Īttack: Damage inflicted with physicals rise linearly with this stat. Power: Used to calculate Attack, unless your name if Lucca or Marle. (From Pipedreamer, with some updates from NEB) ![]()
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